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the Dynamic Mesh check box in the Modify Object inspector and the system will take care of any changes made to the. Fixed several instances where Guidance rings would turn the wrong color when activated. Size value now works for FFD handles. Fixed problem when building for Windows App platform with the OBJ Exporter. Added conform option to the Clone spline layer so can now easily make fences etc fit the terrain Added conform option to the Clone spline Rules layer so can now easily make fences etc fit the terrain Added conform option to the Clone spline Simple. Splines remain visible when Create Flow object selected. Changed OBJ material importer so you wont get an error if Material texture map fields are empty in the OBJ file. Changes since.40, fixed the missing GUI call in the Point Cache Animator Inspector script that could cause Unity to crash. Fixed switching maps in Chapter 2 after following Becca into the cave from changing night into day.

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Several fixes to the Trix scene (Non-Futa version). Added the missing SetHandles method to the MegaShapes API. Material importer now defaults alpha value to 1 instead of 0 is alpha component missing, this stops meshes from being invisible after import. Changed the way meshes are copied and cached to make initial setup quicker, use less memory and stops the false error that would appear when a modifier is first added to a mesh. The Clone Spline layer now works with the spline twist values. Fixed final warning for importing asset into Unity.x project. Added a MegaFlow controlled Rigidbody to the example scene. Mega Copy Object now works correctly for deformed meshes so that the new mesh is not predeformed. Added option to Flow Effect to align objects with the flow direction or the object movement direction, useful for arrows objects to show flow direction etc. Repulse mode in Attractor modifier now works correctly. Improved particle importer to remove particles that only have one frame of data. Improved the Lathe Normal calculation system so it works correctly for all cases.

Added option to turn of the autosmooth when a new knot is added to the spline. Added a StartVal to the Create flow inspector which will be used to initialize the flow grid so you can easily set a start flow state. Conform now works in the Multi Mat Complex layer.

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